Vectors & 2D Motion
A short lesson with diagrams, a worked example, a problem to try, and a quick check. Then quiz yourself on 6 practice questions.
In two dimensions, treat each direction separately. Write position as r(t) = x(t) î + y(t) ĵ, then differentiate or integrate each component on its own. Combine them at the end for speed or direction.
1. Vector calculus, one component at a time
2. Projectiles
Split the launch velocity: v0x = v0 cos θ and v0y = v0 sin θ.
The time in the air comes from the vertical motion alone. The horizontal distance is vx × time.
At the top, vy = 0 but vx doesn’t, so the speed there is vx, the minimum speed. The acceleration (g, down) is perpendicular to the velocity there.
3. Example, then try it
A particle’s position is r(t) = (4t) î + (3t² − t³) ĵ (meters). Find its velocity, speed and acceleration at t = 1 s.
v = 4 î + (6t − 3t²) ĵ, so v(1) = 4 î + 3 ĵ m/s and the speed is √(16 + 9) = 5 m/s.
a = (6 − 6t) ĵ, so a(1) = 0: the y-velocity is at its peak.
A ball is launched at 20 m/s, 53° above level ground (sin 53° = 0.80, cos 53° = 0.60). Find the maximum height, the time in the air, the range and the speed at the top. (g = 10 m/s²)
Components: vx = 20(0.60) = 12 m/s; v0y = 20(0.80) = 16 m/s.
To the top: vy = 16 − 10t = 0 at t = 1.6 s; height = (16)(1.6) − 5(1.6)² = 12.8 m.
Time in air: 2 × 1.6 = 3.2 s. Range: (12)(3.2) = 38.4 m.
Speed at the top: only vx is left: 12 m/s.
Answer: 12.8 m high, 3.2 s, 38.4 m, 12 m/s at the top.
4. Common mistakes
For a projectile with no air resistance, which quantity stays constant during the flight?
With no horizontal force, ax = 0, so vx never changes. Gravity changes vy, and with it the speed and direction.
Ready to practice?
6 questions on Vectors & 2D Motion, each with a hint and an explanation for every wrong answer.
